Teleportation only takes 0.2 seconds, with no fake loading times.Jump height increased to between that of release and beta.New tooltip information to show mining speeds for tools.Uncensored names for breakable alcohol bottles.Human codexes follow the mod's lore tweaks.Splash screen is back, but silent and won't interrupt loading.Racial bonuses for Avian, Human, Familiar, Glitch, and Hylotl.Flashlight beams are almost identical to the scanner's light.Glow effects reworked for better ambient lighting.Items with no interaction or placement ability moved to materials tab.Teleporters are now platforms that can be walked past.New racial descriptions as part of Spooky Tweaks' gradual usurping of the lore.All instruments are now slightly cheaper and psychic (playing multiple at once will overload your brain).Electric aura status effect is now obtainable as Energy Aura.Lava immunity status effect is now obtainable as Magma Mitigation.Five new blessings from Tonauac (outpost bird).Amazing new features added to the Starbound Arcade Machine (removed before releasing).Immense overhaul of rarity levels to reflect item value.Quest text updated to remove arbitrary praise.Status Pods now have nine new possible effects.Hoverbikes hover much better and usually won't cause fall damage.SAIL tells you which EPP you need for dangerous planets.Radio messages don't provide constant arbitrary praise.
#Starbound soda portable#
#Starbound soda mod#
This mod adds no new save-altering content! You can add and remove it at any time without destroying your saves, but remember to unstack items with increased stack sizes first. While it attempts to be compatible with content mods, it may conflict with other vanilla-altering mods.
That is to say, it rebalances, fixes, streamlines, implements unused content, and reduces annoyance. Spooky Tweaks is a large scale vanilla overhaul mod that serves as an 'unofficial update' to the game.